QUINTESSENCE [dev]
Development builds for QUINTESSENCE.
Downloaded versions will perform better, but the content is the same as the web build regardless.
*Builds are considered unstable and are directly from the latest git main branch. Content will be expected to break.*
Steam and Google Play Store downloads are coming soon. Ask Zack to give you a key, he won't shut up about it.
| Updated | 5 days ago |
| Status | In development |
| Platforms | HTML5, Windows, Linux |
| Author | polzon |
| Genre | Simulation, Action, Adventure, Role Playing |
| Made with | Godot |
| Tags | Godot, Pixel Art, Sandbox |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse, Gamepad (any), Touchscreen, Smartphone |
| Links | Blog, GitHub, Bluesky |
| Content | No generative AI was used |
Download
Install instructions
WINDOWS:
Q: Do I download Windows x86_64 or arm64?
A: Download the x86_64 build, unless you have a reason not to.
Most Windows computers are x86_64, with some newer laptops (like mine) being arm64.
ANDROID:
Q: How do?
A: Download and tap the APK. For now requires manual updates. The APK will retain save data if a previous version was downloaded.
Play Store link coming soon(ish).
LINUX:
Q: Do I download Linux x86_64 or arm64?
A: Definitely x86_64 unless you have a reason otherwise. Arm64 is mostly for my silly goal to run this game on esoteric hardware.
iOS / OSX?
Q: Where game?
A: To build my game on Apple OSX (MacBooks) or iOS (iPhone), you need to own and build games on MacBook. I do not own one of those, nor have the justification to pay for an Apple developer license yet.
This will be revisited later in development.
